Monday, 29 June 2015

An interactive ghost

Crows in a treeI have never personally come across a case of an 'interactive' ghost (IG) which suggests, to me, that they are probably rare. I've read about cases, of course, but published accounts almost always lack crucial details, making them difficult to assess. In typical ghost cases the apparition appears to be oblivious to the presence of the witness. With IGs the apparition interacts directly with the witness in some way. So I was intrigued to come across an IG case recently that happened to someone known to me.

The witness was sitting on a chair indoors when they became aware of somebody, a complete stranger, directly in front of them, talking. The figure had not been there previously and, being in a locked building with just one other person (well known to the witness) present, should certainly not have been there. The ghost addressed the witness who, unfortunately, cannot recall what was said. Then, suddenly, the apparition was gone! The second witness did not see the apparition, or anything else unusual, despite being just a couple of metres away. Curiously, the main witness did not feel alarmed during the course of the experience, which lasted just seconds.

The witness was my acquaintance (MA) who experiences microsleep with REM episodes. MA identified the episode, from experience, as an MWR. The surprising tolerance of bizarre events is typical of both ordinary dreams and MWR experiences. In a previous experience (here), MA was stared at by an immobile apparition. A stare barely counts as an interaction, to me at least. Being talked to is clearly a very active interaction, more typical of the accounts of IGs I've read.

So here we have an example of a xenonormal cause for an interactive ghost experience. It's important because interactive ghosts might, at first sight, appear to be evidence in support of the widespread idea that ghosts are spirits. In fact, there appears to be no compelling evidence that ghosts are spirits (see here). Misperception can, of course, explain many of the more typical non-interactive ghost experiences.

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